This title page was created as a way to
- introduce chapter vocabulary
- assess student understanding/evaluation of key concepts and their representations in the textbook
- demonstrate acquired knowledge visually
- develop a basic concept set as it applies to the scientific unit (e.g. senses refer to the physical senses and how the body perceives exterior stimuli)
- help generate student questions about the content
- develop a shared set of experiences/low-level knowledge in the area prior to inquiry
Sunday, July 4, 2010
Saturday, May 29, 2010
In Washington State, a Women's Studies lead team has done some action research into the success and completion of science and engineering post-secondary studis, beginning with middle school girls - including those from ethnic minority groups - and following them for several years. The research included interventions of various kinds, such as mentorships, programs specialized to the highschool community, and distance or alternative environment advanced credit coursework. Wow!
Watch the video at:
http://www.uwtv.org/programs/displayevent.aspx?rID=2396&fID=497
Students with Sensory Impairments
Today I watched a video about teaching science to students with sensory impairments. This video shows some different learning tools and materials which are available for purchase, which have been improvised by classroom or vision/hearing specialist teachers, and which are being pioneered in universities. The video also describes the relationship between the student and other students and the teachers and what "accomodation" really looks like in practice.
Watch the video at:
http://www.washington.edu/doit/Video/ea_sci_sensory.html
Friday, May 28, 2010
Games (Digital) For Teaching Science
The New York University Games for Learning Institute members present early research about the use of games in middle school science, technology, engineering and math education. As they reflect on the linkages between development and education, they reflect on their inquiry into what makes for elegant design of educational games.
Watch the video:
http://content.digitalwell.washington.edu/msr/external_release_talks_12_05_2005/16551/lecture.htm
Labels:
computer,
engineering and technology,
games
Saturday, April 10, 2010
Advice for teachers who want to use problem-based learning
1. beware ill-structured problems
2. understand constructivist approach
3. emphasize inquiry
4. present conclusions, even when the end result is not a 'product'
5. problem-based learning is learning by doing
6. allow students to work in small groups
7. choose problems in which students are stakeholders
8. keep track of what kinds of teacher scaffolding were needed
9. the teacher is a metacognitive coach
10. self-assessment is key
11. include performance-based assessments
12. is there more thn one possible solution or product?
13. check out the evolution of this approach from medical education
14. requires interdisciplinary thinking/work
15. reflection and analysis are required
16. technologies can enhance learning
17. identify key critical thinking skills
Problem-Based Learning Model
Creative Problem Solving
Step 1. Search or Divergent Thinking
Creating, producing, or innovating solutions
a) Identify
b) Clarify
c) Give Opinions
Step 2. Solve or Convergent Thinking
Sharing (Critical Thinking), communicatig, explaining, or justifying solutions
a) Assess/Evaluate Alternatives
b) Predict the Likelihood of Success
c) Consider Limitations
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